I think its called Champions of Horror or something of the sorts. I don't have access to the Book of Vile Darkness nor the other one. "Accidents" have happened to these hated fellows, my character can't be EVERYWHERE at once and some undead "slip" through the defenses. There is always friction with new traders in the caravan (they come and leave the caravan depending on where we are headed and in which city we drop off/pick off traders) as well as old traders, but since they pay for food, my character has swallowed his pride. There are plenty of opportunities to commit evil deeds. More of that, enjoying the suffering of peasants I am trying to steer away from. ![]() I have seen D&D movie "Book of Vile Darkness" and the Vermin Lord was a bad example. Lots of undead have poison or disease to repeat this process. The most I have thought of was to Prestidigitation some rocks into gold coins and lacing them with contact poison to punish street urchins that kept stealing gold from us. I have searched for a guide on playing an evil character but I could not find decent direction save for stereotypical "kidnapping a princess and locking her in the tower". Due to the setting, my character has reasons NOT to kill the people in the caravan, especially the PCs (paladin is twin brother, for the lulz). My problem is that either I don't act evil or I'm Dick Dastardly in the "twists mustache while laughing maniacally" which is kinda ruining my character. We don't keep track of alignment but I consider her between LE and NE. ![]() Now, I have decided to try a very evil character. Lots of low level monsters in encounters though we are level 12 now. My character is a human gish specialized on taking out mooks. We travel from city to city (fortresses, really) to do trade, but we specifically handle protection. No teleportation or plane traveling possible. We are traveling in a caravan through an undead-ridden world. I have started playing as an evil character in a group of neutral and good characters.
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