We have collected data and statistics on Among Us. 'The underlying philosophies of Decentraland is for the people to take back. That said, it has cemented its place as a key casual multiplayer game for people of all ages. At the beginning of the year, Decentraland averaged about 1,500 daily active users. While it still drew in more players than it did in 2019, it was not reaching the same levels of interest it managed in 2020. InnerSloth announced a sequel in August 2020, but seeing the rapid influx of new users, it chose to cancel the sequel and work on importing some features and fixing issues in the original.Ģ021 was a bit of a cooling off period for Among Us. In September 2020, Among Us had 60 million daily active players, the vast majority playing on iOS and Android. In September, YouTubers watched over four billion hours of Among Us videos. If its performance on the App Store to date is any indication, we can easily see the game grossing $3 million or more per day once the Android user base grows to a comparable size in relation to iOS-and that's potentially just the beginning for what started as a surprise release and it already one of the most successful mobile game launches ever.This tension between the two sides, especially on streaming platforms in which viewers can see which side the streamer is on, made it a viral hit as soon as it reached YouTube and Twitch streamers in the United States. Of course, the question on everyone's minds isn't how much Fortnite can earn, but how much more is it poised to make when it eventually arrives on Google Play. This includes the U.S., where it has been consistently out-earning the likes of top money-making mobile games including Candy Crush Saga and Clash of Clans. The game continues to occupy a place in the top 10 grossing on iPhone in 23 countries as of this writing. According to the company, it has 250 million user accounts, about the same as Fortnite, plus 14 million daily active users, which is more than business chat-app Slack. Age: 62.7 of Fortnite’s user base is between 18-24. 1 in more than 20 regions for iPhone downloads, we should expect to see revenue continue to climb as the player base grows. Active Users: 30+ million daily active users on Fortnite 43+ million daily active users on Roblox Gender: Fortnite skews predominantly male identifying (72.4 male vs 27.6 female) Roblox is a bit more evenly distributed (44 women, 51 male). This growth isn't unexpected given the sudden increase in active players, but, as the chart shows, daily revenue was already increasing substantially prior to the influx. Fortnite enjoys an average ccu just north of 930k players, making it more popular than any title on Steam. This was preceded by a significant, yet smaller, increase in revenue caused by the launch of a special, limited-time "Starter Pack" IAP which offered players discounted in-game currency and a free character skin. Fortnite has over 25 million daily active users. The chart below illustrates the dramatic increase in revenue seen by Fortnite once the game was opened to all players. As mentioned before, Fortnite has reported about 390 million registered players accounts across all of its platforms. In 2020, Free Fire had 80 million active daily. Global installs of the game have topped 11 million since launch. The company shared in their 2021 financial report that Free Fire had a peak of 150 million daily active players in the second quarter. Still, there are usually between three and eight million people that play at the same time. Meanwhile, total worldwide mobile revenue for Fortnite has surpassed $15 million gross, with about $10.5 million paid to Epic Games, in just 20 days since the game began monetizing on March 15. The number of Fortnite players changes depending on the time of day. Sensor Tower Store Intelligence data shows that lifting the invite requirement resulted in a 197 percent, or approximately three times increase in player expenditure on Monday, April 2, versus the $620,000 average across all previous days, totaling more than $1.8 million for the day. Earlier this week, Epic Games threw open the gates to its previously invite-only mobile version of Fortnite, allowing all iOS users to not only download, but actually play the game-and, most importantly, start spending money in its item shop.
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